/ Introduction to 3D Game …ogramming with DirectX 12
/ Introduction-to-3D-Game-Programming-with-DirectX-12.ISO / Figures / Chapter 5 The Rendering Pipeline / Fig5-36.bmp![]() ![]() | < prev | next > |
Bitmap Image | 2016-03-02 | 490.6 KB | 606x276 | 16-bit (669 colors) |